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- ================================================================
- Title : SERPENT.WAD
- Author : Matt Hutaff
- Email Address : toddm@rahul.net (A friend's address)
- Misc. Author Info : Recently expelled from high school.
-
- Description : Designed specifically for a DEATHMATCH,
- because it's the only way I like to play
- DOOM.
-
- Additional Credits to : Todd McLaughlin, who inspired me into
- making me waste time making DOOM levels!
- =D
-
- ================================================================
-
- * Play Information *
-
- Episode and Level # : E1M1 / E1M2
- Single Player : Yes, but it's not recommended / Yes
- Cooperative 2-4 Player : Well, yeah, but who plays cooperatively? /
- Yes
- Deathmatch 2-4 Player : Yes / Yes
- Difficulty Settings : Not implemented / Original DOOM settings
- New Sounds : No
- New Graphics : No
- Demos Replaced : 2
-
- * Construction *
-
- Base : New level from scratch / Modified E1M1 moved to
- E1M2
- Build Time : WAY too long to even write down. / 1 hr.
- Editor(s) used : DEU 5.x / DEU 4.x
- Known Bugs : None
-
-
- * Copyright / Permissions *
-
- Authors may not use this level as a base to build additional levels.
- You MAY distribute this WAD, provided you include this file, with
- no modifications. You may distribute this file in any electronic
- format (BBS, Diskette, CD, etc) as long as you include this file
- intact.
-
- Where to get this WAD: Wherever it may be floating around.
-
- **AUTHOR'S NOTE!!**
-
- When you give this to your friend to play over the serial port/modem
- with, make sure you get a good look at the WAD with DEU or your editor
- of choice. There are five to ten hidden areas chock full of special
- items to give him a pounding. However, even with this advantage, playing
- with RESPAWN (or NIGHTMARE) is difficult no matter what you do. Lastly,
- even your opponent has equal footing, as there are weapons all over the
- place.
-
- **TECHNOLOGIES IMPLEMENTED**
-
- I have used lifts and teleportations extensively, especially in the
- teleport room. The teleport room is a bunch of pads, and you need the right
- sequence to get through. The sequence is pretty easy to figure out, just
- by trial and error. If RESPAWN is activated, the Sarge's have real fun with
- the transports.
-
- One last note involves the "Missile Silo," as I call it. It's the only area
- where you can stock up for your rocket launcher, and you need to activate
- it with a special switch or with a red key. It was a great idea until I
- remembered that with DEATHMATCH you get all of the keys. The switch still
- works, though. It's on top of the connector area with all of the weapons.
-
- \ | | | |
- |XX__| |____| |
- | | |
- Room w/ | | | Lava/Starting Room
- Plasma Gun on | | |
- lift | | |
- |____ ____| |
- | | | \ |
- | | \|
- |________|
- |________|
- | |
- |________|
-
- If the "XX" is pushed, the floor in the adjoining room lowers, opening
- a staircase. The floor is raised to its original height by walking into
- the secret area and push the wall labeled:
- ________
- _____ __________|________|____________
- / :
- / :
- /___XXX:
- |
- |______________
-
- This only works once, but that is because DOOM won't let you do it twice.
- If you need to get in there again the lava pit has access for you IF you
- have a red key.
-
- **SECOND LEVEL**
-
- Just a modified E1M1 with an absolute crapload of armor, weapons, backpacks,
- teleporters, and enough changes to make this a welcome update to the
- original.
-